NVIDIA DLSS 5 launches this fall, enhancing graphics with real-time neural rendering for photoreal visuals in games.
Quiver AI Summary
NVIDIA has announced DLSS 5, set to launch this fall, which introduces a real-time neural rendering model designed to enhance photorealistic graphics in video games. This new technology marks NVIDIA's most significant advancement in graphics since the introduction of real-time ray tracing in 2018. DLSS 5 allows game developers to create visuals that closely mimic Hollywood-level realism by applying photoreal lighting and materials directly tied to the game's 3D content. Supported by leading publishers and developers such as Bethesda, CAPCOM, and Ubisoft, DLSS 5 aims to transform visual fidelity while offering gamers smooth performance at up to 4K resolution. The model leverages AI to analyze scenes and provide deterministic output in real-time, allowing artists control over how enhancements are applied, ultimately aiming to bridge the gap between rendering and reality in gaming.
Potential Positives
- NVIDIA DLSS 5 is introduced as the company's most significant breakthrough in computer graphics since 2018, enhancing their reputation as a leader in innovation.
- The technology will be supported by major industry publishers and game developers, ensuring widespread adoption and integration in upcoming high-profile titles.
- DLSS 5 aims to dramatically improve visual realism in gaming, potentially transforming the gaming experience for users and increasing the value of NVIDIA’s technology.
- This development reaffirms NVIDIA's long-standing commitment to pushing the boundaries of graphical fidelity and performance, further solidifying their industry leadership position.
Potential Negatives
- Potential confusion or skepticism regarding the actual capabilities of DLSS 5 due to the use of forward-looking statements and disclaimers about the limitations and unpredictability of AI-generated content.
- Reliance on third-party partners and game developers for the successful adoption and integration of DLSS 5 may introduce risks associated with varying levels of support and commitment from these entities.
- Possible overhype of DLSS 5 as a "GPT moment for graphics," which may set unrealistic expectations in the marketplace and lead to disappointment if the product does not perform as anticipated.
FAQ
What is NVIDIA DLSS 5?
NVIDIA DLSS 5 is a groundbreaking real-time neural rendering model that enhances graphics with photorealistic lighting and materials.
When will DLSS 5 be available?
DLSS 5 is set to arrive this fall, enhancing visual fidelity in numerous upcoming games.
Which game developers support DLSS 5?
Major publishers like Bethesda, CAPCOM, Tencent, and Ubisoft will support DLSS 5 in their games.
How does DLSS 5 improve gaming graphics?
DLSS 5 uses AI to enhance scene realism by infusing photoreal lighting and materials based on existing game assets.
What games will feature DLSS 5?
Games like Starfield, Resident Evil, and Assassin’s Creed Shadows will utilize DLSS 5's advanced rendering capabilities.
Disclaimer: This is an AI-generated summary of a press release distributed by GlobeNewswire. The model used to summarize this release may make mistakes. See the full release here.
$NVDA Insider Trading Activity
$NVDA insiders have traded $NVDA stock on the open market 315 times in the past 6 months. Of those trades, 0 have been purchases and 315 have been sales.
Here’s a breakdown of recent trading of $NVDA stock by insiders over the last 6 months:
- JEN HSUN HUANG (President and CEO) has made 0 purchases and 173 sales selling 2,325,000 shares for an estimated $424,957,306.
- MARK A STEVENS has made 0 purchases and 3 sales selling 922,500 shares for an estimated $165,428,750.
- AJAY K PURI (EVP, Worldwide Field Ops) has made 0 purchases and 6 sales selling 700,000 shares for an estimated $128,326,823.
- HARVEY C JONES has made 0 purchases and 2 sales selling 500,000 shares for an estimated $88,387,150.
- DEBORA SHOQUIST (EVP, Operations) has made 0 purchases and 20 sales selling 309,840 shares for an estimated $56,186,171.
- COLETTE KRESS (EVP & Chief Financial Officer) has made 0 purchases and 96 sales selling 291,560 shares for an estimated $53,651,288.
- DONALD F JR ROBERTSON (Principal Accounting Officer) has made 0 purchases and 12 sales selling 108,090 shares for an estimated $20,230,766.
- PERSIS DRELL sold 40,000 shares for an estimated $7,106,120
- A BROOKE SEAWELL sold 12,728 shares for an estimated $2,341,117
- JOHN DABIRI sold 626 shares for an estimated $112,316
To track insider transactions, check out Quiver Quantitative's insider trading dashboard.
$NVDA Revenue
$NVDA had revenues of $57B in Q3 2026. This is an increase of 62.49% from the same period in the prior year.
You can track NVDA financials on Quiver Quantitative's NVDA stock page.
$NVDA Congressional Stock Trading
Members of Congress have traded $NVDA stock 22 times in the past 6 months. Of those trades, 10 have been purchases and 12 have been sales.
Here’s a breakdown of recent trading of $NVDA stock by members of Congress over the last 6 months:
- REPRESENTATIVE GILBERT RAY CISNEROS, JR. has traded it 5 times. They made 3 purchases worth up to $80,000 on 01/30, 11/18, 10/17 and 2 sales worth up to $65,000 on 12/24, 12/19.
- REPRESENTATIVE DANIEL MEUSER has traded it 2 times. They made 0 purchases and 2 sales worth up to $30,000 on 01/30, 01/14.
- REPRESENTATIVE JOHN MCGUIRE purchased up to $15,000 on 01/30.
- REPRESENTATIVE NANCY PELOSI has traded it 2 times. They made 1 purchase worth up to $500,000 on 01/16 and 1 sale worth up to $5,000,000 on 12/24.
- SENATOR SHELDON WHITEHOUSE has traded it 3 times. They made 0 purchases and 3 sales worth up to $80,000 on 01/09, 10/20.
- SENATOR MARKWAYNE MULLIN purchased up to $250,000 on 12/29.
- REPRESENTATIVE DWIGHT EVANS purchased up to $15,000 on 11/21.
- SENATOR KATIE BOYD BRITT sold up to $15,000 on 11/07.
- REPRESENTATIVE LISA C. MCCLAIN has traded it 3 times. They made 1 purchase worth up to $50,000 on 10/30 and 2 sales worth up to $100,000 on 10/31, 10/30.
- REPRESENTATIVE CLEO FIELDS has traded it 2 times. They made 2 purchases worth up to $300,000 on 10/30 and 0 sales.
- REPRESENTATIVE VAL T. HOYLE sold up to $100,000 on 09/23.
To track congressional stock trading, check out Quiver Quantitative's congressional trading dashboard.
$NVDA Hedge Fund Activity
We have seen 2,567 institutional investors add shares of $NVDA stock to their portfolio, and 2,596 decrease their positions in their most recent quarter.
Here are some of the largest recent moves:
- UBS AM, A DISTINCT BUSINESS UNIT OF UBS ASSET MANAGEMENT AMERICAS LLC removed 589,595,243 shares (-75.1%) from their portfolio in Q4 2025, for an estimated $109,959,512,819
- J. STERN & CO. LLP added 124,849,603 shares (+13709.1%) to their portfolio in Q4 2025, for an estimated $23,284,450,959
- CARDANO RISK MANAGEMENT B.V. added 70,283,539 shares (+896.4%) to their portfolio in Q4 2025, for an estimated $13,107,880,023
- VANGUARD GROUP INC added 43,149,475 shares (+1.9%) to their portfolio in Q4 2025, for an estimated $8,047,377,087
- SG AMERICAS SECURITIES, LLC added 35,712,890 shares (+1703.0%) to their portfolio in Q4 2025, for an estimated $6,660,453,985
- JPMORGAN CHASE & CO removed 32,478,144 shares (-6.6%) from their portfolio in Q4 2025, for an estimated $6,057,173,856
- SOFTBANK GROUP CORP. removed 32,110,456 shares (-100.0%) from their portfolio in Q4 2025, for an estimated $5,988,600,044
To track hedge funds' stock portfolios, check out Quiver Quantitative's institutional holdings dashboard.
$NVDA Analyst Ratings
Wall Street analysts have issued reports on $NVDA in the last several months. We have seen 27 firms issue buy ratings on the stock, and 0 firms issue sell ratings.
Here are some recent analyst ratings:
- Needham issued a "Buy" rating on 02/18/2026
- RBC Capital issued a "Outperform" rating on 01/15/2026
- Mizuho issued a "Outperform" rating on 01/09/2026
- Truist Securities issued a "Buy" rating on 12/29/2025
- Stifel issued a "Buy" rating on 12/29/2025
- Baird issued a "Outperform" rating on 12/26/2025
- Bernstein issued a "Outperform" rating on 12/26/2025
To track analyst ratings and price targets for $NVDA, check out Quiver Quantitative's $NVDA forecast page.
$NVDA Price Targets
Multiple analysts have issued price targets for $NVDA recently. We have seen 33 analysts offer price targets for $NVDA in the last 6 months, with a median target of $275.0.
Here are some recent targets:
- C.J. Muse from Cantor Fitzgerald set a target price of $300.0 on 03/12/2026
- Ivan Feinseth from Tigress Financial set a target price of $360.0 on 03/05/2026
- Matt Bryson from Wedbush set a target price of $300.0 on 03/03/2026
- Srini Pajjuri from RBC Capital set a target price of $250.0 on 02/26/2026
- Atif Malik from Citigroup set a target price of $300.0 on 02/26/2026
- Cody Acree from Benchmark set a target price of $250.0 on 02/26/2026
- William Stein from Truist Securities set a target price of $283.0 on 02/26/2026
Full Release
News Summary:
- NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
- DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
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DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
SAN JOSE, Calif., March 16, 2026 (GLOBE NEWSWIRE) -- NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.
“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”
Bridging the Cinematic Gap
Since the dawn of NVIDIA GeForce™, NVIDIA has strived to deliver the graphics horsepower required for game developers to create incredible, realistic worlds — where lighting, reflections and shadows obey the laws of nature.
From programmable shaders with GeForce 3 in 2001, to CUDA ® with GeForce 8800 GTX™ in 2006, to real-time ray tracing with GeForce RTX™ 2080 Ti in 2018, to path tracing and neural shaders with GeForce RTX 5090 in 2025, NVIDIA has delivered major architectural innovations and a massive 375,000x increase in compute to meet this challenge.
However, the rendering horsepower available to a 16-millisecond game frame remains a tiny fraction of that available to a photoreal Hollywood VFX frame, which can take minutes to hours to render. Real-time rendering cannot bridge the gap to photorealism through brute force alone.
DLSS was released in 2018 as an AI technology to boost performance, first by upscaling resolution and then by generating entirely new frames. It has been integrated in over 750 games, becoming a gold standard for the industry.
Launched at CES this year, DLSS 4.5 uses AI to draw 23 out of every 24 pixels seen on the screen. Today, DLSS is evolving beyond performance to transform visual fidelity in games.
Video AI models have rapidly learned to generate photoreal pixels, but they run offline, are difficult to precisely control and often lack predictability, with every new prompt generating bespoke content. For games, pixels must be deterministic, delivered in real time and tightly grounded in the game developer’s 3D world and artistic intent.
DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.
DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic. Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies.
Availability and Game Developer Support
DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
“Bethesda has such a rich history pushing graphics with NVIDIA, going all the way back to Morrowind , with that incredible water,” said Todd Howard, studio head and executive producer at Bethesda Game Studios. “When NVIDIA showed us DLSS 5 and we got it running in Starfield , it was amazing how it brought it to life. We’ve played it. We can’t wait for all of you to do so as well.”
“At CAPCOM, we strive to create experiences that feel cinematic, compelling and deeply believable — where every shadow, texture and ray of light is crafted with intention to enhance atmosphere and emotional impact,” said Jun Takeuchi, executive producer and executive corporate officer at CAPCOM. “DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil .”
“Immersion is about making the world feel real. DLSS 5 is a real step towards that goal,” said Charlie Guillemot, co-CEO of Vantage Studios. “The way it renders lighting, materials and characters changes what we can promise to players. On Assassin’s Creed Shadows , it’s letting us build the kind of worlds we’ve always wanted to.”
DLSS 5 will come to games including AION 2 , Assassin’s Creed Shadows , Black State , CINDER CITY , Delta Force , Hogwarts Legacy , Justice , NARAKA: BLADEPOINT , NTE: Neverness to Everness , Phantom Blade Zero , Resident Evil Requiem , Sea of Remnants , Starfield , The Elder Scrolls IV: Oblivion Remastered , Where Winds Meet and more.
DLSS 5 will arrive this fall.
Watch the GTC keynote from Huang and explore sessions .
About NVIDIA
NVIDIA
(NASDAQ: NVDA) is the world leader in AI and accelerated computing.
For further information, contact:
Ben Berraondo
NVIDIA Corporation
[email protected]
Certain statements in this press release including, but not limited to, statements as to: instead of approximating reality through rules, NVIDIA now training systems to understand it, unlocking a level of visual fidelity, efficiency and creative freedom it simply couldn’t achieve before; the benefits, impact, performance, and availability of NVIDIA’s products, services, and technologies; expectations with respect to NVIDIA’s third party arrangements, including with its collaborators and partners; expectations with respect to technology developments; expectations with respect to AI and related industries; and other statements that are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, which are subject to the “safe harbor” created by those sections based on management’s beliefs and assumptions and on information currently available to management and are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic and political conditions; NVIDIA’s reliance on third parties to manufacture, assemble, package and test NVIDIA’s products; the impact of technological development and competition; development of new products and technologies or enhancements to NVIDIA’s existing product and technologies; market acceptance of NVIDIA’s products or NVIDIA’s partners’ products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of NVIDIA’s products or technologies when integrated into systems; NVIDIA’s ability to realize the potential benefits of business investments or acquisitions; and changes in applicable laws and regulations, as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company’s website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Many of the products and features described herein remain in various stages and will be offered on a when-and-if-available basis. The statements above are not intended to be, and should not be interpreted as a commitment, promise, or legal obligation, and the development, release, and timing of any features or functionalities described for our products is subject to change and remains at the sole discretion of NVIDIA. NVIDIA will have no liability for failure to deliver or delay in the delivery of any of the products, features or functions set forth herein.
© 2026 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, CUDA, GeForce, GeForce RTX and GTX are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.
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